![]() The setting was, however, occasionally referred to by other TSR products such as Spelljammer and Ravenloft. Īfter 1990, TSR ceased publishing new material related to Kara-Tur. Later that year, TSR converted the monsters of Kara-Tur to second edition Advanced Dungeons & Dragons rules as part of the Monstrous Compendium series. In 1990, the maps were again included in The Forgotten Realms Atlas. In 1989, a printing of Trail Maps for Kara-Tur appeared. Related products Sourcebooks Advanced Dungeons & Dragons 2nd edition Kara-Tur: The Eastern Realms was reviewed in issue 16 of the German RPG-magazine ZauberZeit. The holder of rights Wizards of the Coast considers Kara-Tur: The Eastern Realms among such "legacy content" that "may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time", and distances itself from such prejudices. He thought that they ' gamers out of roleplaying into disputes about historical details, for one thing'." Īppelcline highlighted a note from Ed Greenwood, creator of the Forgotten Realms, that the major additions to the setting with real-world correlations "also include 'recastings of my largely-offstage kingdoms like Unther and Mulhorand to more closely resemble real-world historical (or 'Hollywood historical') settings.' Greenwood disagrees with the results, saying that 'the too-close-to-our-real-world additions like Maztica, the Hordelands, and Kara-Tur were a mistake in style'. Kara-Tur: The Eastern Realms is a Gamers' Choice award-winner. Shannon Appelcline noted that John Nephew had been contributing to Dragon and Dungeon, and that "As he continued to write for the magazines, he was also invited to contribute to larger projects such as Kara-Tur: The Eastern Realms (1988) and WG7: Castle Greyhawk (1988)." Appelcline also highlighted that "Kara-Tur was the first big expansion" of the Forgotten Realms that "used real-world cultures as a touchstone". Kara-Tur: The Eastern Realms was written by Mike Pondsmith, Jay Batista, Rick Swan, John Nephew and Deborah Christian, with a cover by Jeff Easley and interior illustrations by Jim Holloway, and was published by TSR in 1988 as a boxed set with two 96-page books, four large color maps, and two plastic overlays. According to Jim Bambra, "While primarily drawing on Japan for inspiration, also contains elements of medieval China and Korea." The 1987 Forgotten Realms Campaign Set left the eastern half of its continent reserved for the future publication of Kara-Tur. Kara-Tur is described in the "Province Book" from the 1986 Swords of the Daimyo module. A reviewer for White Dwarf called the long background section of Kara-Tur in the book, a "bonus". The fantasy setting known as Kara-Tur was described in the original 1985 Oriental Adventures book. The Jungle Lands of Malatra: Pre-colonial civilizations of Indochina (historical versions of the Khmer Empire and Vietnam) as well as the hill tribes inspired by their real-life Southeast Asian counterparts.This region is the Kara-Tur portion of the Hordelands, also known as the Endless Wastes. The Plain of Horses: Historical Mongolia.The Island Kingdoms: Pre-colonial civilizations of Indonesia and the Philippines.Northern Wastes: Historical Eastern Siberia.Kozakura: Japan ( Feudal/ Sengoku period).Wa: Feudal Japan ( Edo/ Kamakura period). ![]() ![]()
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